It is greatly expanded from the previous version. Ī young Shujinko meeting Kabal in the action-adventure Konquest modeĭeadly Alliance 's action role-playing game-style game called "Konquest" also appears in Deception. The Krypt in Mortal Kombat: Deception includes twelve bonus characters (which was cut down to six characters in the GameCube version). Some koffins also have locks that require keys which can only be found in the Konquest mode. In Deception, the size of the Krypt was reduced from 676 koffins to 400 koffins. The "Krypt" returns from Mortal Kombat: Deadly Alliance and serves as an interface to access extra content hidden in "koffins" (actual coffins named with the series' trademark misspelling). The Konquest mode returns, but has been expanded into a roaming adventure game with its own plot. ĭeception introduces two minigames that use MK characters, "Chess Kombat" and "Puzzle Kombat". The latter is used when the phrase "Finish Him/Her" is shown on the screen and the player is about to lose. In contrast to Deadly Alliance, in which characters had only one Fatality, the Deception characters have two Fatalities and a hara-kiri suicide move. The game also introduces the "Combo Breaker", a system which allows players to interrupt combos up to three times per match. Most levels now have deathtraps, which instantly kill any player that gets knocked into them. Others are now branching, meaning that you can knock the opponent out of the fighting area in certain locations, and then continue the fight in a new area. Some have weapons which may be picked up and used. The game's arenas are similar to those in Mortal Kombat: Deadly Alliance, but include new features. Several publications have called Deception the best fighting game of 2004. The Konquest Mode, however, received criticism for poor voice acting. Deception has been well-received by video game reviewers, who praised the fights and the new features. Several parts from Deadly Alliance such as combos and arenas were redesigned to be more realistic as well as more interactive. Series co-creator Ed Boon designed Deception to be an unpredictable fighting game, and included new features such as the minigames as surprises. Deception's Konquest Mode differs greatly from the Konquest Mode of Deadly Alliance, however, containing elements of open-world exploration in between story progression, rather than the Kombat Tower of Deadly Alliance. The Konquest Mode returns from Deadly Alliance, but follows the life of Shujinko, a warrior who is deceived by Onaga to search for artifacts to give Onaga more powers. Deception contains several new features in the series, such as chess and puzzle games with the MK characters and an online mode. Twenty-six characters are available to play in the game, with nine making their first appearance in the series. The surviving warriors from the previous titles join forces to confront Onaga. Its story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender of Earthrealm. Mortal Kombat: Deception follows the storyline from the fifth installment, Deadly Alliance. It was released for the PlayStation 2 and Xbox in October 2004, for the GameCube in March 2005 and later ported for the PlayStation Portable under the title Mortal Kombat: Unchained in November 2006. Mortal Kombat: Deception is a fighting video game developed and published by Midway as the sixth installment of the Mortal Kombat ( MK) video game franchise.
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