![]() While the GBA version and an anime adaptation are the only ones to be officially localized into English, many fan translation groups have attempted to patch various versions with English text. The 2nd PSP release, Tales of Phantasia X (pronounced "Cross"), part of Narikiri Dungeon X, refines the formula further. These include an enhanced remake on PlayStation, a hybrid SNES/PSX version on GBA with some added events, and two releases on PSP that upgraded sprite detail, added substantial amounts of voice acting (hence the name "Full-Voice Edition"), and included the GBA exclusive sub-events. Phantasia has enjoyed a Tales record of four re-releases. This has caused some confusion much in the way Final Fantasy has with its recurring themes and names, though as of now only Tales of Phantasia: Narikiri Dungeon, Tales of Symphonia, and Tales of Symphonia: Dawn of the New World are known to connect to Phantasia's 'Aselia' timeline. Aside from this, it was also the progenitor of the Linear Motion Battle System and much of the series' staple items, skills, and pantheon of Summon Creatures that continue to be expanded upon. ![]() Famed manga artist KÅsuke Fujishima's character designs would further cement the series' anime aesthetic. One of the bigger games on the Super Famicom, coming in at 48 megabits, Phantasia was an unusually sophisticated Super Famicom game thanks in part to Hiroya Hatsushiba's "Flexible Voice Driver," which allowed extensive (for the time) voice acting and a full pop song opening, Yoshida Yukari's "Yume wa Owaranai," on a home console. Tales of Phantasia is a real-time action RPG and the first game in the long-running Tales franchise.
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