![]() The three point shootout, which most of you probably saw at Nintendo’s E3 press conference last month, is pretty awesome. This is both the best and the worst mini-game in Resort. I suppose this mini-game is decent, but it’s not going to win any awards either. You only have so much time to aim, and you also have to take into account the wind and how far away your targets are (aim high for targets farther away, and shoot against the wind). Not sure if it was just me, but it was a little awkward to pull back the arrow while still trying to aim correctly (it kept shifting off to the left, so I had to compensate). This mode is a little weird, and doesn’t quite feel as “visceral” as I’d like. Also, who doesn’t love cute puppies, right? The terrorists, that’s who. Give this one a try before you start laughing and pass over it, please, because I almost passed over it myself, and I’m glad I didn’t. As you play you’ll also be able to hit large balloons that are suspended in the air for extra points, though you’ll have to curve the Frisbee just right to hit out of the way balloons while still hitting the bulls-eye. You throw the Frisbee at small bulls-eyes in the sand and try to get your dog to catch it as close to the center as possible. I don’t think it’s uncommon for one to roll their eyes a bit at the idea of having fun while throwing an in-game dog an in-game Frisbee, but hey, this mode actually is pretty darn fun. You automatically do more stylish, advanced tricks as you land each jump instead of twisting the controller in various ways to perform different moves, so it feels like you’re not in complete control (save for trying to land correctly). I mean, it’s not a terrible game by any means, but all you’re doing is gliding the Wii Remote back and forth to hit waves created by the boat in front of you, and then flicking the controller just before you launch over said waves to perform tricks. This mini-game, though fun, isn’t all that impressive. Unless, of course, you get hit three times: that’s when you die. There are also two other modes: one involves you and a friend (or, once again, an AI opponent) slicing food and other random items that are thrown your way in specific ways the other has you battling tens of other sword fighters until you reach a tougher “boss” at the end. It sort of works like sumo wrestling - or any number of ring-out fighting games, I suppose. You and a friend (or an AI opponent) are placed on a platform suspended over the ocean, and you slice, dice, and block as you push your opponent closer and closer to the edge until you can knock them off with a good, solid hit. Sure, your Miis aren’t controlling the force or using beams of light to cut each other down, but it’s still just as fun. This is what we’ve dreamed of since we first learned of the Wii’s motion control capabilities: lightsaber duels.
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